At least you don't have to go through there. Stross! Where are you going?! Shit!Ĭhapter 8 Isaac: You guys okay? Ellie Langford (holo-link): No, not really!Ĭhapter 10 Ellie: They're swarming into the Medical Deck. We can tear it down! Isaac: You mean the Marker? Do you know where the Marker is, Stross? Stross: I-It's in the Government Sector! The Government Sector! But we have to move now! Now, now, now! Because time is running out for me.for us! Isaac: Stross. ![]() Stross: No, no, no, no! It's not over, at least not yet. Whilst it may have disappointed the majority of fans, the Waystation proves there's still some good meat left on Dead Space 3's bones.Dialogue Chapter 6 Nolan Stross: Isaac? Isaac, are you there? Can you hear me? Isaac Clarke: What do you want Stross? Look, it's over. There's not many areas in Dead Space 3 that channel the panic and discomfort of the rest of the series, but the Abandoned Waystation is equal parts nervous, claustrophobic and dreadful. ![]() These creepy hybrids are the product of cannibalism and the consumption of Necromorph flesh, resulting in a horde of spindly dread creatures ready to rush out of the lower facility and give you a nibble. ![]() Making your way from the bright, open surface of the planet into the groaning innards of the underground facility is eerie enough on its own, and then the Feeders show up. From the moment the player is warned about 'strange noises in the basement', it's clear that this place isn't messing around. And in most places that's true - just not the Abandoned Waystation. A common criticism of Dead Space 3 is that the series' body horror leanings were snowed under by co-op action schlock.
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